Arms review: Nintendo’s springy limbed fighting game is ridiculous fun
Lack of story and some dodgy characters dont spoil this physical Switch games immensely playable core
The premise of Arms requires a substantial suspension of disbelief. The characters in Nintendos new fighting game mostly seem to have ended up immersing themselves in this sport because their arms (or, in one case, hair), instead of regular arms, are capital-A Arms springy and extendable and ending in interchangeable weaponry. This raises some questions: How do they eat? How do they pick their noses? How do they wipe?
Of course, a game like this doesnt need to make sense, and the marketing makes it clear that Nintendo is perfectly content with the ridiculousness of it all. But given the popularity of the Switch and the focus on multiplayer, Arms could become a hit with a huge online fanbase, and its a shame that the lore and characters are lacking the kind of treatment received by games like Overwatch. There will still be fan fiction and fan art, obviously, it just wont be as compelling.
Style seems an easier fix than substance, however, and what Arms lacks if only a little in character it makes up for in form. As youd expect from a new IP from Nintendo, designed for its unpredictably popular new hybrid console, Arms is unique, colourful, and accessible, with enough complexity to tempt a competitive scene but not so much to make anyone feel alienated.
At every stage, Arms is welcoming. The box art is all big eyes and bold colours, an aesthetic that permeates throughout the game. Motion controls are encouraged, and enjoyable enough to discourage the tendency a more experienced player might have to immediately discard them in favour of the comfort of a pro controller.